Main projects

Main projects

Main projects

Pizzapocalypse

Tech Designer

UI Designer

Game Designer

A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.

Project Information

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Was part of creative design decisions related to the 3Cs.

  • Assisted with implementing controller haptics.

  • Designed, implemented, and animated all UI elements for the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Nominated Best Dutch Student Game 2024

  • GDWC 2024 Best Use Of Houdini

  • GDWC 2024 Best Student Game Finalist

  • GDWC 2024 Proceduralism Award Finalist

  • BUas Y2 Best Overall Game

  • BUas Y2 Best Design

  • BUas Y2 Best Tech

  • BUas Y2 Best Art

Pizzapocalypse

Tech Designer

UI Designer

Game Designer

A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.

Project Information

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Was part of creative design decisions related to the 3Cs.

  • Assisted with implementing controller haptics.

  • Designed, implemented, and animated all UI elements for the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Nominated Best Dutch Student Game 2024

  • GDWC 2024 Best Use Of Houdini

  • GDWC 2024 Best Student Game Finalist

  • GDWC 2024 Proceduralism Award Finalist

  • BUas Y2 Best Overall Game

  • BUas Y2 Best Design

  • BUas Y2 Best Tech

  • BUas Y2 Best Art

Pizzapocalypse

Tech Designer

UI Designer

Game Designer

A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.

Project Information

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Was part of creative design decisions related to the 3Cs.

  • Assisted with implementing controller haptics.

  • Designed, implemented, and animated all UI elements for the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Nominated Best Dutch Student Game 2024

  • GDWC 2024 Best Use Of Houdini

  • GDWC 2024 Best Student Game Finalist

  • GDWC 2024 Proceduralism Award Finalist

  • BUas Y2 Best Overall Game

  • BUas Y2 Best Design

  • BUas Y2 Best Tech

  • BUas Y2 Best Art

Umbra Mortis

Tech Designer

UI Designer

Game Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to each other to heal up.

Project Information

Sep 2024

-

Jun 2025

(

10 months

)

24 people

Unreal Engine 5, Figma, Jira, Perforce, Confluence

Responsibilities
  • Worked with replication in various parts of the project.

  • Designed all UI together with an artist.

  • Implemented and animated most UI.

  • Responsible for the entirety of the player movement.

  • Researched, implemented, and tested gun feel.

  • Pitched multiple game concepts during concepting.

  • Made important design decisions together with other designers when needed.

  • Initiated and documented playtests to ensure the game met our quality standards.

Umbra Mortis

Tech Designer

UI Designer

Game Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to each other to heal up.

Project Information

Sep 2024

-

Jun 2025

(

10 months

)

24 people

Unreal Engine 5, Figma, Jira, Perforce, Confluence

Responsibilities
  • Worked with replication in various parts of the project.

  • Designed all UI together with an artist.

  • Implemented and animated most UI.

  • Responsible for the entirety of the player movement.

  • Researched, implemented, and tested gun feel.

  • Pitched multiple game concepts during concepting.

  • Made important design decisions together with other designers when needed.

  • Initiated and documented playtests to ensure the game met our quality standards.

Umbra Mortis

Tech Designer

UI Designer

Game Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to each other to heal up.

Project Information

Sep 2024

-

Jun 2025

(

10 months

)

24 people

Unreal Engine 5, Figma, Jira, Perforce, Confluence

Responsibilities
  • Worked with replication in various parts of the project.

  • Designed all UI together with an artist.

  • Implemented and animated most UI.

  • Responsible for the entirety of the player movement.

  • Researched, implemented, and tested gun feel.

  • Pitched multiple game concepts during concepting.

  • Made important design decisions together with other designers when needed.

  • Initiated and documented playtests to ensure the game met our quality standards.

Graveyard Madness

Game Designer

A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.

Project Information

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various concepts for the game.

  • Designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented all sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Graveyard Madness

Game Designer

A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.

Project Information

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various concepts for the game.

  • Designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented all sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Graveyard Madness

Game Designer

A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.

Project Information

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various concepts for the game.

  • Designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented all sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Unreal Engine World Map System

Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.

Project Information

Nov 2023

-

Jan 2024

(

8 weeks

)

Solo

Unreal Engine 5

Responsibilities
  • Researched the target game (Red Dead Redemption 2).

  • Implemented the full world map system.

  • Tested and iterated on the system to improve modularity.

  • Created various research and how-to documents.

Unreal Engine World Map System

Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.

Project Information

Nov 2023

-

Jan 2024

(

8 weeks

)

Solo

Unreal Engine 5

Responsibilities
  • Researched the target game (Red Dead Redemption 2).

  • Implemented the full world map system.

  • Tested and iterated on the system to improve modularity.

  • Created various research and how-to documents.

Unreal Engine World Map System

Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.

Project Information

Nov 2023

-

Jan 2024

(

8 weeks

)

Solo

Unreal Engine 5

Responsibilities
  • Researched the target game (Red Dead Redemption 2).

  • Implemented the full world map system.

  • Tested and iterated on the system to improve modularity.

  • Created various research and how-to documents.

Unannounced Project (2025)

UI Designer

Tech Designer

Currently working on an unannounced project at Monkey Strike Games.

Project Information

-

(

)

2 people

Responsibilities
  • Design and implementation of various features and systems related to UI.

Unannounced Project (2025)

UI Designer

Tech Designer

Currently working on an unannounced project at Monkey Strike Games.

Project Information

-

(

)

2 people

Responsibilities
  • Design and implementation of various features and systems related to UI.

Unannounced Project (2025)

UI Designer

Tech Designer

Currently working on an unannounced project at Monkey Strike Games.

Project Information

-

(

)

2 people

Responsibilities
  • Design and implementation of various features and systems related to UI.

Shell Shocked

Tech Designer

Game Designer

A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.

Project Information

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and multiple music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Shell Shocked

Tech Designer

Game Designer

A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.

Project Information

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and multiple music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Shell Shocked

Tech Designer

Game Designer

A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.

Project Information

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and multiple music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Box Baby Adventures

Tech Designer

Level Designer

A 2D Platformer where each level contains a differrent level mechanic.

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed the 3Cs during the pre-production phase, which turned out to be a big inspiration for the final 3Cs.

  • Implemented a pressure plate and gate system.

  • Implemented a level transition system with UI.

  • Built, tested, and iterated on one full level in the game.

  • Designed, implemented, and animated all menus and UI elements of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • BUas Y1C Best UI

Box Baby Adventures

Tech Designer

Level Designer

A 2D Platformer where each level contains a differrent level mechanic.

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed the 3Cs during the pre-production phase, which turned out to be a big inspiration for the final 3Cs.

  • Implemented a pressure plate and gate system.

  • Implemented a level transition system with UI.

  • Built, tested, and iterated on one full level in the game.

  • Designed, implemented, and animated all menus and UI elements of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • BUas Y1C Best UI

Box Baby Adventures

Tech Designer

Level Designer

A 2D Platformer where each level contains a differrent level mechanic.

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed the 3Cs during the pre-production phase, which turned out to be a big inspiration for the final 3Cs.

  • Implemented a pressure plate and gate system.

  • Implemented a level transition system with UI.

  • Built, tested, and iterated on one full level in the game.

  • Designed, implemented, and animated all menus and UI elements of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • BUas Y1C Best UI

My name is
Robbin Verwijs

With over 3 years of experience in game design, I strive to create immersive and engaging experiences that leave lasting impressions for everyone. A challenge is never too difficult for me, and collaborating with other departments is something I do all the time.

I have experience in a variety of tools, and with a strong curiosity for new trends in the game and design scene, I am always trying to improve my skillset and expertise.

Tools

Unreal Engine 5

Perforce

Jira

Confluence

Figma

Framer

Adobe Photoshop

Adobe Illustrator

Miro

Trello

Microsoft Office

Skills

Professional Skills
  • Playtesting & iterating

  • Documentation

  • Agile (SCRUM)

  • Cross-discipline communication

  • Giving/receiving feedback

  • UI/UX Design

  • Research & analysis

  • Prototyping

  • General Game Design

  • Ideating

  • Always trying to improve myself and learn from others

Technical Skills
  • Visual Scripting (UE5 Blueprints)

  • Source Control (Perforce)

  • Web Development (HTML, CSS)

Languages

  • Dutch (native)

  • English

Let's connect!

©

2025

Robbin Verwijs.

All rights reserved.

©

2025

Robbin Verwijs.

All rights reserved.