Main projects

Main projects

Main projects

Pizzapocalypse

Tech Designer

UI Designer

Game Designer

A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.

Project Information

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Was part of creative design decisions related to the 3Cs.

  • Assisted with implementing controller haptics.

  • Designed, implemented, and animated all UI elements for the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Nominated Best Dutch Student Game 2024

  • GDWC 2024 Best Use Of Houdini

  • GDWC 2024 Best Student Game Finalist

  • GDWC 2024 Proceduralism Award Finalist

  • BUas Y2 Best Overall Game

  • BUas Y2 Best Design

  • BUas Y2 Best Tech

  • BUas Y2 Best Art

Pizzapocalypse

Tech Designer

UI Designer

Game Designer

A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.

Project Information

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Was part of creative design decisions related to the 3Cs.

  • Assisted with implementing controller haptics.

  • Designed, implemented, and animated all UI elements for the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Nominated Best Dutch Student Game 2024

  • GDWC 2024 Best Use Of Houdini

  • GDWC 2024 Best Student Game Finalist

  • GDWC 2024 Proceduralism Award Finalist

  • BUas Y2 Best Overall Game

  • BUas Y2 Best Design

  • BUas Y2 Best Tech

  • BUas Y2 Best Art

Pizzapocalypse

Tech Designer

UI Designer

Game Designer

A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.

Project Information

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Was part of creative design decisions related to the 3Cs.

  • Assisted with implementing controller haptics.

  • Designed, implemented, and animated all UI elements for the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Nominated Best Dutch Student Game 2024

  • GDWC 2024 Best Use Of Houdini

  • GDWC 2024 Best Student Game Finalist

  • GDWC 2024 Proceduralism Award Finalist

  • BUas Y2 Best Overall Game

  • BUas Y2 Best Design

  • BUas Y2 Best Tech

  • BUas Y2 Best Art

Umbra Mortis

Tech Designer

UI Designer

Game Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to each other to heal up.

Project Information

Sep 2024

-

Jun 2025

(

10 months

)

24 people

Unreal Engine 5, Figma, Jira, Perforce, Confluence

Responsibilities
  • Worked with replication in various parts of the project.

  • Designed all UI together with an artist.

  • Implemented and animated most UI.

  • Responsible for the entirety of the player movement.

  • Researched, implemented, and tested gun feel.

  • Pitched multiple game concepts during concepting.

  • Made important design decisions together with other designers when needed.

  • Initiated and documented playtests to ensure the game met our quality standards.

Umbra Mortis

Tech Designer

UI Designer

Game Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to each other to heal up.

Project Information

Sep 2024

-

Jun 2025

(

10 months

)

24 people

Unreal Engine 5, Figma, Jira, Perforce, Confluence

Responsibilities
  • Worked with replication in various parts of the project.

  • Designed all UI together with an artist.

  • Implemented and animated most UI.

  • Responsible for the entirety of the player movement.

  • Researched, implemented, and tested gun feel.

  • Pitched multiple game concepts during concepting.

  • Made important design decisions together with other designers when needed.

  • Initiated and documented playtests to ensure the game met our quality standards.

Umbra Mortis

Tech Designer

UI Designer

Game Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to each other to heal up.

Project Information

Sep 2024

-

Jun 2025

(

10 months

)

24 people

Unreal Engine 5, Figma, Jira, Perforce, Confluence

Responsibilities
  • Worked with replication in various parts of the project.

  • Designed all UI together with an artist.

  • Implemented and animated most UI.

  • Responsible for the entirety of the player movement.

  • Researched, implemented, and tested gun feel.

  • Pitched multiple game concepts during concepting.

  • Made important design decisions together with other designers when needed.

  • Initiated and documented playtests to ensure the game met our quality standards.

Graveyard Madness

Game Designer

A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.

Project Information

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various concepts for the game.

  • Designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented all sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Graveyard Madness

Game Designer

A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.

Project Information

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various concepts for the game.

  • Designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented all sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Graveyard Madness

Game Designer

A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.

Project Information

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various concepts for the game.

  • Designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented all sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Unreal Engine World Map System

Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.

Project Information

Nov 2023

-

Jan 2024

(

8 weeks

)

Solo

Unreal Engine 5

Responsibilities
  • Researched the target game (Red Dead Redemption 2).

  • Implemented the full world map system.

  • Tested and iterated on the system to improve modularity.

  • Created various research and how-to documents.

Unreal Engine World Map System

Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.

Project Information

Nov 2023

-

Jan 2024

(

8 weeks

)

Solo

Unreal Engine 5

Responsibilities
  • Researched the target game (Red Dead Redemption 2).

  • Implemented the full world map system.

  • Tested and iterated on the system to improve modularity.

  • Created various research and how-to documents.

Unreal Engine World Map System

Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.

Project Information

Nov 2023

-

Jan 2024

(

8 weeks

)

Solo

Unreal Engine 5

Responsibilities
  • Researched the target game (Red Dead Redemption 2).

  • Implemented the full world map system.

  • Tested and iterated on the system to improve modularity.

  • Created various research and how-to documents.

Unannounced Project (2025)

UI Designer

Tech Designer

Currently working on an unannounced project at Monkey Strike Games.

Project Information

Ongoing

Undefined

Undefined

Responsibilities
  • Design and implementation of various features and systems related to UI.

Unannounced Project (2025)

UI Designer

Tech Designer

Currently working on an unannounced project at Monkey Strike Games.

Project Information

Ongoing

Undefined

Undefined

Responsibilities
  • Design and implementation of various features and systems related to UI.

Unannounced Project (2025)

UI Designer

Tech Designer

Currently working on an unannounced project at Monkey Strike Games.

Project Information

Ongoing

Undefined

Undefined

Responsibilities
  • Design and implementation of various features and systems related to UI.

Shell Shocked

Tech Designer

Game Designer

A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.

Project Information

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and multiple music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Shell Shocked

Tech Designer

Game Designer

A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.

Project Information

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and multiple music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Shell Shocked

Tech Designer

Game Designer

A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.

Project Information

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and multiple music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Box Baby Adventures

Tech Designer

Level Designer

A 2D Platformer where each level contains a differrent level mechanic.

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed the 3Cs during the pre-production phase, which turned out to be a big inspiration for the final 3Cs.

  • Implemented a pressure plate and gate system.

  • Implemented a level transition system with UI.

  • Built, tested, and iterated on one full level in the game.

  • Designed, implemented, and animated all menus and UI elements of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • BUas Y1C Best UI

Box Baby Adventures

Tech Designer

Level Designer

A 2D Platformer where each level contains a differrent level mechanic.

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed the 3Cs during the pre-production phase, which turned out to be a big inspiration for the final 3Cs.

  • Implemented a pressure plate and gate system.

  • Implemented a level transition system with UI.

  • Built, tested, and iterated on one full level in the game.

  • Designed, implemented, and animated all menus and UI elements of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • BUas Y1C Best UI

Box Baby Adventures

Tech Designer

Level Designer

A 2D Platformer where each level contains a differrent level mechanic.

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed the 3Cs during the pre-production phase, which turned out to be a big inspiration for the final 3Cs.

  • Implemented a pressure plate and gate system.

  • Implemented a level transition system with UI.

  • Built, tested, and iterated on one full level in the game.

  • Designed, implemented, and animated all menus and UI elements of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • BUas Y1C Best UI

My name is
Robbin Verwijs

With over 3 years of experience in game design, I strive to create immersive and engaging experiences that leave lasting impressions for everyone. A challenge is never too difficult for me, and collaborating with other departments is something I do all the time.

I have experience in a variety of tools, and with a strong curiosity for new trends in the game and design scene, I am always trying to improve my skillset and expertise.

I'm Currently looking for an internship starting in September 2025!

Tools

Unreal Engine 5

Perforce

Jira

Confluence

Figma

Framer

Adobe Photoshop

Adobe Illustrator

Miro

Trello

Microsoft Office

Skills

Professional Skills
  • Playtesting & iterating

  • Documentation

  • Agile (SCRUM)

  • Cross-discipline communication

  • Giving/receiving feedback

  • UI/UX Design

  • Research & analysis

  • Prototyping

  • General Game Design

  • Ideating

  • Always trying to improve myself and learn from others

Technical Skills
  • Visual Scripting (UE5 Blueprints)

  • Source Control (Perforce)

  • Web Development (HTML, CSS)

Languages

  • Dutch (native)

  • English

Let's connect!

©

2025

Robbin Verwijs.

All rights reserved.

©

2025

Robbin Verwijs.

All rights reserved.