Main Projects
Game Jams & other
I'm looking for an internship starting in September 2025!
I'm Robbin Verwijs,
Game UI Designer.
With over 3 years of experience in game design, I strive to craft immersive gameplay experiences that leave lasting impressions.
Currently looking for an internship starting in September 2025.

Published games on both Steam and itch.io.

Experienced in Unreal Engine 5 and Godot.
More than 3 years of experience in game design.
Main projects
Main projects
Main projects
Unannounced Project (2025)
UI Designer
Tech Designer

Currently working on an unannounced project at Monkey Strike Games.
Project Information
Ongoing
Undefined
Undefined
Responsibilities
Design and implementation of various features and systems related to UI.
Unannounced Project (2025)
UI Designer
Tech Designer

Currently working on an unannounced project at Monkey Strike Games.
Project Information
Ongoing
Undefined
Undefined
Responsibilities
Design and implementation of various features and systems related to UI.
Unannounced Project (2025)
UI Designer
Tech Designer

Currently working on an unannounced project at Monkey Strike Games.
Project Information
Ongoing
Undefined
Undefined
Responsibilities
Design and implementation of various features and systems related to UI.
Umbra Mortis
Tech Designer
UI Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to eachother to heal up.
Project Information
Sep 2024
-
Jun 2025
(
10 months
)
24 people
Unreal Engine 5, Figma, Jira, Perforce, Confluence
Responsibilities
Worked with replication in various parts of the project.
Designed all UI together with an artist.
Implemented and animated all UI.
Responsible for the entirety of the player movement.
Researched, implemented, and tested gun feel.
Umbra Mortis
Tech Designer
UI Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to eachother to heal up.
Project Information
Sep 2024
-
Jun 2025
(
10 months
)
24 people
Unreal Engine 5, Figma, Jira, Perforce, Confluence
Responsibilities
Worked with replication in various parts of the project.
Designed all UI together with an artist.
Implemented and animated all UI.
Responsible for the entirety of the player movement.
Researched, implemented, and tested gun feel.
Umbra Mortis
Tech Designer
UI Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to eachother to heal up.
Project Information
Sep 2024
-
Jun 2025
(
10 months
)
24 people
Unreal Engine 5, Figma, Jira, Perforce, Confluence
Responsibilities
Worked with replication in various parts of the project.
Designed all UI together with an artist.
Implemented and animated all UI.
Responsible for the entirety of the player movement.
Researched, implemented, and tested gun feel.
Pizzapocalypse
UI Designer
Tech Designer
A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.
Project Information
Apr 2024
-
Jun 2024
(
8 weeks
)
18 people
Unreal Engine 5, Figma, Jira, Perforce, Adobe CC
Responsibilities
Designed, implemented, and animated all UI elements for the game.
Assisted with implementing controller haptics
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
Nominated Best Dutch Student Game 2024
GDWC 2024 Best Use Of Houdini
GDWC 2024 Best Student Game Finalist
GDWC 2024 Proceduralism Award Finalist
BUas Y2 Best Overall Game
BUas Y2 Best Design
BUas Y2 Best Tech
BUas Y2 Best Art
Pizzapocalypse
UI Designer
Tech Designer
A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.
Project Information
Apr 2024
-
Jun 2024
(
8 weeks
)
18 people
Unreal Engine 5, Figma, Jira, Perforce, Adobe CC
Responsibilities
Designed, implemented, and animated all UI elements for the game.
Assisted with implementing controller haptics
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
Nominated Best Dutch Student Game 2024
GDWC 2024 Best Use Of Houdini
GDWC 2024 Best Student Game Finalist
GDWC 2024 Proceduralism Award Finalist
BUas Y2 Best Overall Game
BUas Y2 Best Design
BUas Y2 Best Tech
BUas Y2 Best Art
Pizzapocalypse
UI Designer
Tech Designer
A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.
Project Information
Apr 2024
-
Jun 2024
(
8 weeks
)
18 people
Unreal Engine 5, Figma, Jira, Perforce, Adobe CC
Responsibilities
Designed, implemented, and animated all UI elements for the game.
Assisted with implementing controller haptics
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
Nominated Best Dutch Student Game 2024
GDWC 2024 Best Use Of Houdini
GDWC 2024 Best Student Game Finalist
GDWC 2024 Proceduralism Award Finalist
BUas Y2 Best Overall Game
BUas Y2 Best Design
BUas Y2 Best Tech
BUas Y2 Best Art
Unreal Engine World Map System
Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.
Project Information
Nov 2023
-
Jan 2024
(
8 weeks
)
Solo
Unreal Engine 5
Responsibilities
Researched the target game (Red Dead Redemption 2).
Implemented the full world map system.
Tested and iterated on the system to improve modularity.
Created various research and how-to documents
Unreal Engine World Map System
Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.
Project Information
Nov 2023
-
Jan 2024
(
8 weeks
)
Solo
Unreal Engine 5
Responsibilities
Researched the target game (Red Dead Redemption 2).
Implemented the full world map system.
Tested and iterated on the system to improve modularity.
Created various research and how-to documents
Unreal Engine World Map System
Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.
Project Information
Nov 2023
-
Jan 2024
(
8 weeks
)
Solo
Unreal Engine 5
Responsibilities
Researched the target game (Red Dead Redemption 2).
Implemented the full world map system.
Tested and iterated on the system to improve modularity.
Created various research and how-to documents
Graveyard Madness
Game Designer
A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.
Project Information
Sep 2023
-
Nov 2023
(
8 weeks
)
Solo
Unreal Engine 5, Figma, Perforce, Adobe CC
Responsibilities
Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.
Prototyped various ideas and designed all systems/mechanics of the game.
Designed, implemented, and animated all menu's and UI elements.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented various sounds and music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Graveyard Madness
Game Designer
A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.
Project Information
Sep 2023
-
Nov 2023
(
8 weeks
)
Solo
Unreal Engine 5, Figma, Perforce, Adobe CC
Responsibilities
Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.
Prototyped various ideas and designed all systems/mechanics of the game.
Designed, implemented, and animated all menu's and UI elements.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented various sounds and music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Graveyard Madness
Game Designer
A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.
Project Information
Sep 2023
-
Nov 2023
(
8 weeks
)
Solo
Unreal Engine 5, Figma, Perforce, Adobe CC
Responsibilities
Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.
Prototyped various ideas and designed all systems/mechanics of the game.
Designed, implemented, and animated all menu's and UI elements.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented various sounds and music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Shell Shocked
Tech Designer
UI Designer
A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.
Project Information
Apr 2023
-
Jun 2023
(
8 weeks
)
14 people
Unreal Engine 5, Jira, Perforce
Responsibilities
Implemented various systems/mechanics of the game.
Designed, implemented, and animated all menus and UI elements together with one other person.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented various sounds and music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Shell Shocked
Tech Designer
UI Designer
A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.
Project Information
Apr 2023
-
Jun 2023
(
8 weeks
)
14 people
Unreal Engine 5, Jira, Perforce
Responsibilities
Implemented various systems/mechanics of the game.
Designed, implemented, and animated all menus and UI elements together with one other person.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented various sounds and music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Shell Shocked
Tech Designer
UI Designer
A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.
Project Information
Apr 2023
-
Jun 2023
(
8 weeks
)
14 people
Unreal Engine 5, Jira, Perforce
Responsibilities
Implemented various systems/mechanics of the game.
Designed, implemented, and animated all menus and UI elements together with one other person.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented various sounds and music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Box Baby Adventures
Tech Designer
Level Designer
UI Designer
A 2D Platformer where each level contains a differrent level mechanic.
Project Information
Feb 2023
-
Apr 2023
(
8 weeks
)
4 people
Unreal Engine, Jira
Responsibilities
Designed, implemented, and animated all menus and UI elements of the game.
Built, tested, and iterated on one full level in the game.
Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.
Implemented various systems/mechanics of the game.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
BUas Y1C Best UI
Box Baby Adventures
Tech Designer
Level Designer
UI Designer
A 2D Platformer where each level contains a differrent level mechanic.
Project Information
Feb 2023
-
Apr 2023
(
8 weeks
)
4 people
Unreal Engine, Jira
Responsibilities
Designed, implemented, and animated all menus and UI elements of the game.
Built, tested, and iterated on one full level in the game.
Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.
Implemented various systems/mechanics of the game.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
BUas Y1C Best UI
Box Baby Adventures
Tech Designer
Level Designer
UI Designer
A 2D Platformer where each level contains a differrent level mechanic.
Project Information
Feb 2023
-
Apr 2023
(
8 weeks
)
4 people
Unreal Engine, Jira
Responsibilities
Designed, implemented, and animated all menus and UI elements of the game.
Built, tested, and iterated on one full level in the game.
Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.
Implemented various systems/mechanics of the game.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
BUas Y1C Best UI
My name is
Robbin Verwijs
With over 3 years of experience in game design, I strive to create immersive and engaging experiences that leave lasting impressions for everyone. A challenge is never too difficult for me, and collaborating with other departments is something I do all the time.
I have experience in a variety of tools, and with a strong curiosity for new trends in the game and design scene, I am always trying to improve my skillset and expertise.
Currently looking for an internship starting in September 2025.



Tools

Unreal Engine 5
Perforce

Jira

Confluence

Figma

Framer

Adobe Photoshop

Adobe Illustrator
Miro

Trello

Microsoft Office
Skills
Playtesting & iterating
Documentation
Scrum development
Cross-discipline communication
Giving/receiving feedback
Always trying to improve myself and learn from others
UI/UX Design
General game design
Blueprinting in Unreal Engine
Research & analysis
Ideating
Prototyping
Languages
Dutch (native)
English
