My projects

My projects

Pizzapocalypse

UI Designer

Tech Designer

Best Student Game 2024 (Nominee)

+4

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Designed, implemented, and animated all UI elements for the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Pizzapocalypse

UI Designer

Tech Designer

Best Student Game 2024 (Nominee)

+4

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Designed, implemented, and animated all UI elements for the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Pizzapocalypse

UI Designer

Tech Designer

Best Student Game 2024 (Nominee)

+4

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Designed, implemented, and animated all UI elements for the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Graveyard Madness

Game Designer

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Prototyped various ideas and designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Graveyard Madness

Game Designer

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Prototyped various ideas and designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Graveyard Madness

Game Designer

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Prototyped various ideas and designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Shell Shocked

UI Designer

Tech Designer

Audio Designer

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Shell Shocked

UI Designer

Tech Designer

Audio Designer

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Shell Shocked

UI Designer

Tech Designer

Audio Designer

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Box Baby Adventures

UI Designer

Game Designer

BUas Y1C Best UI

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed, implemented, and animated all menus and UI elements of the game.

  • Built, tested, and iterated on one full level in the game.

  • Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.

  • Implemented various systems/mechanics of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Box Baby Adventures

UI Designer

Game Designer

BUas Y1C Best UI

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed, implemented, and animated all menus and UI elements of the game.

  • Built, tested, and iterated on one full level in the game.

  • Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.

  • Implemented various systems/mechanics of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Box Baby Adventures

UI Designer

Game Designer

BUas Y1C Best UI

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed, implemented, and animated all menus and UI elements of the game.

  • Built, tested, and iterated on one full level in the game.

  • Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.

  • Implemented various systems/mechanics of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

My name is
Robbin Verwijs

With over 3 years of experience in game design and specializing in UI for 2 years, I strive to create immersive and engaging experiences for everyone. A challenge is never too difficult for me, and collaborating with other departments is something I do all the time.

As a UI designer, I find small details and game coherency incredibly important, always aiming to create UI that is easy to use and takes the player experience to the next level.

I have experience in a variety of tools, and with a strong curiosity for new things I am always trying to improve, both personally and professionally.

Currently looking for an internship starting in September 2025.

Tools

Unreal Engine 5

Figma

Perforce

Framer

Jira

Microsoft Office

Trello

Adobe Photoshop

Miro

Adobe Illustrator

Skills

  • Playtesting & iterating

  • Documentation

  • Scrum development

  • Cross-discipline communication

  • Giving/receiving feedback

  • Always trying to improve myself and learn from others

  • UI/UX Design

  • General game design

  • Blueprinting in Unreal Engine

  • Research & analysis

  • Ideating

  • Prototyping

Let's connect!

©

2024

Robbin Verwijs.

All rights reserved.

©

2024

Robbin Verwijs.

All rights reserved.