Main Projects
I'm looking for an internship starting in September 2025!
Robbin Verwijs
Robbin Verwijs
Robbin Verwijs
Robbin Verwijs
I'm Robbin Verwijs,
Game UI Designer.
With over 3 years of experience in game design, I create immersive gameplay experiences that leave lasting impressions.
Currently looking for an internship starting in September 2025.
With over 3 years of experience in game design, I create immersive gameplay experiences that leave lasting impressions.
Currently looking for an internship starting in September 2025.
With over 3 years of experience in game design, I create immersive gameplay experiences that leave lasting impressions.
Currently looking for an internship starting in September 2025.

Published games on both Steam and itch.io.

Experienced in Unreal Engine 5, Unity, and Godot.
More than 3 years of experience in game design.
Main projects
Main projects
Main projects
Pizzapocalypse
Tech Designer
UI Designer
Game Designer
A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.
Project Information
Apr 2024
-
Jun 2024
(
8 weeks
)
18 people
Unreal Engine 5, Figma, Jira, Perforce, Adobe CC
Responsibilities
Was part of creative design decisions related to the 3Cs.
Assisted with implementing controller haptics.
Designed, implemented, and animated all UI elements for the game.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
Nominated Best Dutch Student Game 2024
GDWC 2024 Best Use Of Houdini
GDWC 2024 Best Student Game Finalist
GDWC 2024 Proceduralism Award Finalist
BUas Y2 Best Overall Game
BUas Y2 Best Design
BUas Y2 Best Tech
BUas Y2 Best Art
Pizzapocalypse
Tech Designer
UI Designer
Game Designer
A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.
Project Information
Apr 2024
-
Jun 2024
(
8 weeks
)
18 people
Unreal Engine 5, Figma, Jira, Perforce, Adobe CC
Responsibilities
Was part of creative design decisions related to the 3Cs.
Assisted with implementing controller haptics.
Designed, implemented, and animated all UI elements for the game.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
Nominated Best Dutch Student Game 2024
GDWC 2024 Best Use Of Houdini
GDWC 2024 Best Student Game Finalist
GDWC 2024 Proceduralism Award Finalist
BUas Y2 Best Overall Game
BUas Y2 Best Design
BUas Y2 Best Tech
BUas Y2 Best Art
Pizzapocalypse
Tech Designer
UI Designer
Game Designer
A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.
Project Information
Apr 2024
-
Jun 2024
(
8 weeks
)
18 people
Unreal Engine 5, Figma, Jira, Perforce, Adobe CC
Responsibilities
Was part of creative design decisions related to the 3Cs.
Assisted with implementing controller haptics.
Designed, implemented, and animated all UI elements for the game.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
Nominated Best Dutch Student Game 2024
GDWC 2024 Best Use Of Houdini
GDWC 2024 Best Student Game Finalist
GDWC 2024 Proceduralism Award Finalist
BUas Y2 Best Overall Game
BUas Y2 Best Design
BUas Y2 Best Tech
BUas Y2 Best Art
Umbra Mortis
Tech Designer
UI Designer
Game Designer
A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to each other to heal up.
Project Information
Sep 2024
-
Jun 2025
(
10 months
)
24 people
Unreal Engine 5, Figma, Jira, Perforce, Confluence
Responsibilities
Worked with replication in various parts of the project.
Designed all UI together with an artist.
Implemented and animated most UI.
Responsible for the entirety of the player movement.
Researched, implemented, and tested gun feel.
Pitched multiple game concepts during concepting.
Made important design decisions together with other designers when needed.
Initiated and documented playtests to ensure the game met our quality standards.
Umbra Mortis
Tech Designer
UI Designer
Game Designer
A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to each other to heal up.
Project Information
Sep 2024
-
Jun 2025
(
10 months
)
24 people
Unreal Engine 5, Figma, Jira, Perforce, Confluence
Responsibilities
Worked with replication in various parts of the project.
Designed all UI together with an artist.
Implemented and animated most UI.
Responsible for the entirety of the player movement.
Researched, implemented, and tested gun feel.
Pitched multiple game concepts during concepting.
Made important design decisions together with other designers when needed.
Initiated and documented playtests to ensure the game met our quality standards.
Umbra Mortis
Tech Designer
UI Designer
Game Designer
A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to each other to heal up.
Project Information
Sep 2024
-
Jun 2025
(
10 months
)
24 people
Unreal Engine 5, Figma, Jira, Perforce, Confluence
Responsibilities
Worked with replication in various parts of the project.
Designed all UI together with an artist.
Implemented and animated most UI.
Responsible for the entirety of the player movement.
Researched, implemented, and tested gun feel.
Pitched multiple game concepts during concepting.
Made important design decisions together with other designers when needed.
Initiated and documented playtests to ensure the game met our quality standards.
Graveyard Madness
Game Designer
A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.
Project Information
Sep 2023
-
Nov 2023
(
8 weeks
)
Solo
Unreal Engine 5, Figma, Perforce, Adobe CC
Responsibilities
Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.
Prototyped various concepts for the game.
Designed all systems/mechanics of the game.
Designed, implemented, and animated all menu's and UI elements.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented all sounds and music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Graveyard Madness
Game Designer
A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.
Project Information
Sep 2023
-
Nov 2023
(
8 weeks
)
Solo
Unreal Engine 5, Figma, Perforce, Adobe CC
Responsibilities
Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.
Prototyped various concepts for the game.
Designed all systems/mechanics of the game.
Designed, implemented, and animated all menu's and UI elements.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented all sounds and music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Graveyard Madness
Game Designer
A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.
Project Information
Sep 2023
-
Nov 2023
(
8 weeks
)
Solo
Unreal Engine 5, Figma, Perforce, Adobe CC
Responsibilities
Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.
Prototyped various concepts for the game.
Designed all systems/mechanics of the game.
Designed, implemented, and animated all menu's and UI elements.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented all sounds and music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Unreal Engine World Map System
Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.
Project Information
Nov 2023
-
Jan 2024
(
8 weeks
)
Solo
Unreal Engine 5
Responsibilities
Researched the target game (Red Dead Redemption 2).
Implemented the full world map system.
Tested and iterated on the system to improve modularity.
Created various research and how-to documents.
Unreal Engine World Map System
Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.
Project Information
Nov 2023
-
Jan 2024
(
8 weeks
)
Solo
Unreal Engine 5
Responsibilities
Researched the target game (Red Dead Redemption 2).
Implemented the full world map system.
Tested and iterated on the system to improve modularity.
Created various research and how-to documents.
Unreal Engine World Map System
Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.
Project Information
Nov 2023
-
Jan 2024
(
8 weeks
)
Solo
Unreal Engine 5
Responsibilities
Researched the target game (Red Dead Redemption 2).
Implemented the full world map system.
Tested and iterated on the system to improve modularity.
Created various research and how-to documents.
Unannounced Project (2025)
UI Designer
Tech Designer

Currently working on an unannounced project at Monkey Strike Games.
Project Information
Ongoing
Undefined
Undefined
Responsibilities
Design and implementation of various features and systems related to UI.
Unannounced Project (2025)
UI Designer
Tech Designer

Currently working on an unannounced project at Monkey Strike Games.
Project Information
Ongoing
Undefined
Undefined
Responsibilities
Design and implementation of various features and systems related to UI.
Unannounced Project (2025)
UI Designer
Tech Designer

Currently working on an unannounced project at Monkey Strike Games.
Project Information
Ongoing
Undefined
Undefined
Responsibilities
Design and implementation of various features and systems related to UI.
Shell Shocked
Tech Designer
Game Designer
A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.
Project Information
Apr 2023
-
Jun 2023
(
8 weeks
)
14 people
Unreal Engine 5, Jira, Perforce
Responsibilities
Implemented various systems/mechanics of the game.
Designed, implemented, and animated all menus and UI elements together with one other person.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented various sounds and multiple music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Shell Shocked
Tech Designer
Game Designer
A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.
Project Information
Apr 2023
-
Jun 2023
(
8 weeks
)
14 people
Unreal Engine 5, Jira, Perforce
Responsibilities
Implemented various systems/mechanics of the game.
Designed, implemented, and animated all menus and UI elements together with one other person.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented various sounds and multiple music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Shell Shocked
Tech Designer
Game Designer
A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.
Project Information
Apr 2023
-
Jun 2023
(
8 weeks
)
14 people
Unreal Engine 5, Jira, Perforce
Responsibilities
Implemented various systems/mechanics of the game.
Designed, implemented, and animated all menus and UI elements together with one other person.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Found and implemented various sounds and multiple music tracks that fit the game.
Created the Itch.io store page with HTML/CSS.
Box Baby Adventures
Tech Designer
Level Designer
A 2D Platformer where each level contains a differrent level mechanic.
Project Information
Feb 2023
-
Apr 2023
(
8 weeks
)
4 people
Unreal Engine, Jira
Responsibilities
Designed the 3Cs during the pre-production phase, which turned out to be a big inspiration for the final 3Cs.
Implemented a pressure plate and gate system.
Implemented a level transition system with UI.
Built, tested, and iterated on one full level in the game.
Designed, implemented, and animated all menus and UI elements of the game.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
BUas Y1C Best UI
Box Baby Adventures
Tech Designer
Level Designer
A 2D Platformer where each level contains a differrent level mechanic.
Project Information
Feb 2023
-
Apr 2023
(
8 weeks
)
4 people
Unreal Engine, Jira
Responsibilities
Designed the 3Cs during the pre-production phase, which turned out to be a big inspiration for the final 3Cs.
Implemented a pressure plate and gate system.
Implemented a level transition system with UI.
Built, tested, and iterated on one full level in the game.
Designed, implemented, and animated all menus and UI elements of the game.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
BUas Y1C Best UI
Box Baby Adventures
Tech Designer
Level Designer
A 2D Platformer where each level contains a differrent level mechanic.
Project Information
Feb 2023
-
Apr 2023
(
8 weeks
)
4 people
Unreal Engine, Jira
Responsibilities
Designed the 3Cs during the pre-production phase, which turned out to be a big inspiration for the final 3Cs.
Implemented a pressure plate and gate system.
Implemented a level transition system with UI.
Built, tested, and iterated on one full level in the game.
Designed, implemented, and animated all menus and UI elements of the game.
Tested and iterated upon the game to ensure the game followed the desired player experience.
Awards
BUas Y1C Best UI
My name is
Robbin Verwijs
With over 3 years of experience in game design, I strive to create immersive and engaging experiences that leave lasting impressions for everyone. A challenge is never too difficult for me, and collaborating with other departments is something I do all the time.
I have experience in a variety of tools, and with a strong curiosity for new trends in the game and design scene, I am always trying to improve my skillset and expertise.
I'm Currently looking for an internship starting in September 2025!



Tools

Unreal Engine 5
Perforce

Jira

Confluence

Figma

Framer

Adobe Photoshop

Adobe Illustrator
Miro

Trello

Microsoft Office
Skills
Professional Skills
Playtesting & iterating
Documentation
Agile (SCRUM)
Cross-discipline communication
Giving/receiving feedback
UI/UX Design
Research & analysis
Prototyping
General Game Design
Ideating
Always trying to improve myself and learn from others
Technical Skills
Visual Scripting (UE5 Blueprints)
Source Control (Perforce)
Web Development (HTML, CSS)
Languages
Dutch (native)
English
