Main projects

Main projects

Main projects

Unannounced Project (2025)

UI Designer

Tech Designer

Currently working on an unannounced project at Monkey Strike Games.

Project Information

Ongoing

Undefined

Undefined

Responsibilities
  • Design and implementation of various features and systems related to UI.

Unannounced Project (2025)

UI Designer

Tech Designer

Currently working on an unannounced project at Monkey Strike Games.

Project Information

Ongoing

Undefined

Undefined

Responsibilities
  • Design and implementation of various features and systems related to UI.

Unannounced Project (2025)

UI Designer

Tech Designer

Currently working on an unannounced project at Monkey Strike Games.

Project Information

Ongoing

Undefined

Undefined

Responsibilities
  • Design and implementation of various features and systems related to UI.

Umbra Mortis

Tech Designer

UI Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to eachother to heal up.

Project Information

Sep 2024

-

Jun 2025

(

10 months

)

24 people

Unreal Engine 5, Figma, Jira, Perforce, Confluence

Responsibilities
  • Worked with replication in various parts of the project.

  • Designed all UI together with an artist.

  • Implemented and animated all UI.

  • Responsible for the entirety of the player movement.

  • Researched, implemented, and tested gun feel.

Umbra Mortis

Tech Designer

UI Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to eachother to heal up.

Project Information

Sep 2024

-

Jun 2025

(

10 months

)

24 people

Unreal Engine 5, Figma, Jira, Perforce, Confluence

Responsibilities
  • Worked with replication in various parts of the project.

  • Designed all UI together with an artist.

  • Implemented and animated all UI.

  • Responsible for the entirety of the player movement.

  • Researched, implemented, and tested gun feel.

Umbra Mortis

Tech Designer

UI Designer

A 3-player multiplayer FPS where you and your friends team up and fight through hordes of zombies, whilst throwing a bell to eachother to heal up.

Project Information

Sep 2024

-

Jun 2025

(

10 months

)

24 people

Unreal Engine 5, Figma, Jira, Perforce, Confluence

Responsibilities
  • Worked with replication in various parts of the project.

  • Designed all UI together with an artist.

  • Implemented and animated all UI.

  • Responsible for the entirety of the player movement.

  • Researched, implemented, and tested gun feel.

Pizzapocalypse

UI Designer

Tech Designer

A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.

Project Information

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Designed, implemented, and animated all UI elements for the game.

  • Assisted with implementing controller haptics

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Nominated Best Dutch Student Game 2024

  • GDWC 2024 Best Use Of Houdini

  • GDWC 2024 Best Student Game Finalist

  • GDWC 2024 Proceduralism Award Finalist

  • BUas Y2 Best Overall Game

  • BUas Y2 Best Design

  • BUas Y2 Best Tech

  • BUas Y2 Best Art

Pizzapocalypse

UI Designer

Tech Designer

A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.

Project Information

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Designed, implemented, and animated all UI elements for the game.

  • Assisted with implementing controller haptics

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Nominated Best Dutch Student Game 2024

  • GDWC 2024 Best Use Of Houdini

  • GDWC 2024 Best Student Game Finalist

  • GDWC 2024 Proceduralism Award Finalist

  • BUas Y2 Best Overall Game

  • BUas Y2 Best Design

  • BUas Y2 Best Tech

  • BUas Y2 Best Art

Pizzapocalypse

UI Designer

Tech Designer

A third-person casual 3D platformer. A fun lighthearted game with focus on fun casual feel that can be played by anyone.

Project Information

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities
  • Designed, implemented, and animated all UI elements for the game.

  • Assisted with implementing controller haptics

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Nominated Best Dutch Student Game 2024

  • GDWC 2024 Best Use Of Houdini

  • GDWC 2024 Best Student Game Finalist

  • GDWC 2024 Proceduralism Award Finalist

  • BUas Y2 Best Overall Game

  • BUas Y2 Best Design

  • BUas Y2 Best Tech

  • BUas Y2 Best Art

Unreal Engine World Map System

Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.

Project Information

Nov 2023

-

Jan 2024

(

8 weeks

)

Solo

Unreal Engine 5

Responsibilities
  • Researched the target game (Red Dead Redemption 2).

  • Implemented the full world map system.

  • Tested and iterated on the system to improve modularity.

  • Created various research and how-to documents

Unreal Engine World Map System

Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.

Project Information

Nov 2023

-

Jan 2024

(

8 weeks

)

Solo

Unreal Engine 5

Responsibilities
  • Researched the target game (Red Dead Redemption 2).

  • Implemented the full world map system.

  • Tested and iterated on the system to improve modularity.

  • Created various research and how-to documents

Unreal Engine World Map System

Tech Designer

The world map system of Red Dead Redemption 2 recreated into a fully modular ready-to-use system for Unreal Engine.

Project Information

Nov 2023

-

Jan 2024

(

8 weeks

)

Solo

Unreal Engine 5

Responsibilities
  • Researched the target game (Red Dead Redemption 2).

  • Implemented the full world map system.

  • Tested and iterated on the system to improve modularity.

  • Created various research and how-to documents

Graveyard Madness

Game Designer

A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.

Project Information

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various ideas and designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Graveyard Madness

Game Designer

A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.

Project Information

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various ideas and designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Graveyard Madness

Game Designer

A top-down horde shooter with a twist: any time you pick up a crate, a random effect happens that will force the player to adapt and change playstyle.

Project Information

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities
  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various ideas and designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Shell Shocked

Tech Designer

UI Designer

A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.

Project Information

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Shell Shocked

Tech Designer

UI Designer

A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.

Project Information

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Shell Shocked

Tech Designer

UI Designer

A 2v2 Couch Co-op Sports game where you try to get the ball into the other team's goal. By using your shell wisely you can stun other players, creating a fun dynamic during matches.

Project Information

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities
  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Box Baby Adventures

Tech Designer

Level Designer

UI Designer

A 2D Platformer where each level contains a differrent level mechanic.

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed, implemented, and animated all menus and UI elements of the game.

  • Built, tested, and iterated on one full level in the game.

  • Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.

  • Implemented various systems/mechanics of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • BUas Y1C Best UI

Box Baby Adventures

Tech Designer

Level Designer

UI Designer

A 2D Platformer where each level contains a differrent level mechanic.

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed, implemented, and animated all menus and UI elements of the game.

  • Built, tested, and iterated on one full level in the game.

  • Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.

  • Implemented various systems/mechanics of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • BUas Y1C Best UI

Box Baby Adventures

Tech Designer

Level Designer

UI Designer

A 2D Platformer where each level contains a differrent level mechanic.

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed, implemented, and animated all menus and UI elements of the game.

  • Built, tested, and iterated on one full level in the game.

  • Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.

  • Implemented various systems/mechanics of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • BUas Y1C Best UI

My name is
Robbin Verwijs

With over 3 years of experience in game design, I strive to create immersive and engaging experiences that leave lasting impressions for everyone. A challenge is never too difficult for me, and collaborating with other departments is something I do all the time.

I have experience in a variety of tools, and with a strong curiosity for new trends in the game and design scene, I am always trying to improve my skillset and expertise.

Currently looking for an internship starting in September 2025.

Tools

Unreal Engine 5

Perforce

Jira

Confluence

Figma

Framer

Adobe Photoshop

Adobe Illustrator

Miro

Trello

Microsoft Office

Skills

  • Playtesting & iterating

  • Documentation

  • Scrum development

  • Cross-discipline communication

  • Giving/receiving feedback

  • Always trying to improve myself and learn from others

  • UI/UX Design

  • General game design

  • Blueprinting in Unreal Engine

  • Research & analysis

  • Ideating

  • Prototyping

Languages

  • Dutch (native)

  • English

Let's connect!

©

2025

Robbin Verwijs.

All rights reserved.

©

2025

Robbin Verwijs.

All rights reserved.