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Graveyard Madness

Game Designer

Solo project: designed all systems and mechanics, built every menu and the UI, and handled sound and music.

  • Solo
  • 250+ views
  • 3 months

UE5 World Map System

Tech Designer

Rebuilt the Red Dead Redemption 2 world map as a modular, ready-to-use Unreal Engine system.

  • Solo
  • 3 months

Shell Shocked

Tech DesignerGame Designer

Built game systems and mechanics, designed and animated the menus and UI, and added sound and music.

  • 14 people
  • 500+ views
  • 3 months

Box Baby Adventures

Tech DesignerLevel Designer

Technical and level design: levels built around a different mechanic each.

  • 1 award
  • 4 people
  • 3 months

About me

With over 3 years of experience in game design, I strive to create immersive and engaging experiences that leave lasting impressions for everyone. A challenge is never too difficult for me, and collaborating with other departments is something I do all the time.

I have experience in a variety of tools, and with a strong curiosity for new trends in the game and design scene, I am always trying to improve my skillset and expertise.

Languages

Dutch (native)English

Tools

  • Unreal Engine 5
  • Perforce
  • Jira
  • Confluence
  • Figma
  • Framer
  • Adobe Photoshop
  • Adobe Illustrator
  • Miro
  • Trello
  • Microsoft Office
  • TortoiseSVN

Professional skills

Playtesting & iteratingDocumentationAgile (SCRUM)Cross-discipline communicationGiving/receiving feedbackUI/UX DesignResearch & analysisPrototypingGeneral Game DesignIdeating

Technical skills

Visual Scripting (UE5 Blueprints)Source Control (Perforce, SVN)

Let's connect

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