UI Designer

Tech Designer

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities

  • Designed, implemented, and animated all UI elements for the game.

  • Assisted with implementing controller haptics

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

UI Designer

Tech Designer

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities

  • Designed, implemented, and animated all UI elements for the game.

  • Assisted with implementing controller haptics

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

UI Designer

Tech Designer

Apr 2024

-

Jun 2024

(

8 weeks

)

18 people

Unreal Engine 5, Figma, Jira, Perforce, Adobe CC

Responsibilities

  • Designed, implemented, and animated all UI elements for the game.

  • Assisted with implementing controller haptics

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

UI Designer

Tech Designer

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities

  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various ideas and designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

UI Designer

Tech Designer

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities

  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various ideas and designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

UI Designer

Tech Designer

Sep 2023

-

Nov 2023

(

8 weeks

)

Solo

Unreal Engine 5, Figma, Perforce, Adobe CC

Responsibilities

  • Balanced all the effects and different types of enemies to ensure the most fair, fun, and interesting gameplay possible.

  • Prototyped various ideas and designed all systems/mechanics of the game.

  • Designed, implemented, and animated all menu's and UI elements.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

UI Designer

Tech Designer

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities

  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

UI Designer

Tech Designer

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities

  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

UI Designer

Tech Designer

Apr 2023

-

Jun 2023

(

8 weeks

)

14 people

Unreal Engine 5, Jira, Perforce

Responsibilities

  • Implemented various systems/mechanics of the game.

  • Designed, implemented, and animated all menus and UI elements together with one other person.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

  • Found and implemented various sounds and music tracks that fit the game.

  • Created the Itch.io store page with HTML/CSS.

Other projects

Other projects

Box Baby Adventures

Tech Designer

Level Designer

UI Designer

Description

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed, implemented, and animated all menus and UI elements of the game.

  • Built, tested, and iterated on one full level in the game.

  • Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.

  • Implemented various systems/mechanics of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Awards

  • Awards

  • Awards

  • Awards

  • Awards

Box Baby Adventures

Tech Designer

Level Designer

UI Designer

Description

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed, implemented, and animated all menus and UI elements of the game.

  • Built, tested, and iterated on one full level in the game.

  • Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.

  • Implemented various systems/mechanics of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Awards

  • Awards

  • Awards

  • Awards

  • Awards

Box Baby Adventures

Tech Designer

Level Designer

UI Designer

Description

Project Information

Feb 2023

-

Apr 2023

(

8 weeks

)

4 people

Unreal Engine, Jira

Responsibilities
  • Designed, implemented, and animated all menus and UI elements of the game.

  • Built, tested, and iterated on one full level in the game.

  • Designed the camera and controls of a character during the pre-production phase, which we later used to develop the final character.

  • Implemented various systems/mechanics of the game.

  • Tested and iterated upon the game to ensure the game followed the desired player experience.

Awards
  • Awards

  • Awards

  • Awards

  • Awards

  • Awards

My name is
Robbin Verwijs

With over 3 years of experience in game design, I strive to create immersive and engaging experiences that leave lasting impressions for everyone. A challenge is never too difficult for me, and collaborating with other departments is something I do all the time.

I have experience in a variety of tools, and with a strong curiosity for new trends in the game and design scene, I am always trying to improve my skillset and expertise.

Currently looking for an internship starting in September 2025.

Tools

Unreal Engine 5

Perforce

Jira

Confluence

Figma

Framer

Adobe Photoshop

Adobe Illustrator

Miro

Trello

Microsoft Office

Skills

  • Playtesting & iterating

  • Documentation

  • Scrum development

  • Cross-discipline communication

  • Giving/receiving feedback

  • Always trying to improve myself and learn from others

  • UI/UX Design

  • General game design

  • Blueprinting in Unreal Engine

  • Research & analysis

  • Ideating

  • Prototyping

Languages

  • Dutch (native)

  • English

Let's connect!

©

2025

Robbin Verwijs.

All rights reserved.

©

2025

Robbin Verwijs.

All rights reserved.